I tried to find a good compromise between a good recognition value for the types and a less boring appearance. Pokemon with two different types will display two different main colors that match their types. I have now assigned a certain hue range for every type and have made the saturation and brightness more variable, which means that every single Pokemon won't have a solid color any more but, for example, will have brighter stripes, a more saturated belly, etc. I have made another update now and fixed the exception error.Īnd thank you for reminding me about the "color by type" option. Tried it with Platinum, HeartGold/SoulSilver and there was no exception. Will continue to follow your progress.Įdit: It seems that the combination of "Completely Random" and "Slightly vary original colors" always gets the exception "Sequence contains no elements" when used for Black(2)/White(2). Though I understand that is easier said than done. I think the ideal would be where a pokemon still looks radically different, but you can still have some idea of what its new typing is, without pokemon of the same type looking too similar. ![]() Perhaps color by type could only affect one color of its palette and leave the rest to random hue? ![]() Do you have any plans for the future with the color by type? As it is right now the pokemon look rather plain as they are one solid color, and there is hardly any color difference from pokemon of the same type. Managed to follow the directions correctly to successfully randomize Pokemon Volt White's palettes to palette by type.
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